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The Best 100 Games for DOS 6
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The Best 100 Games for DOS Vol. 6 (Eureka Software).iso
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strategy
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beatbomb
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manual.doc
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1993-07-02
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---------- Beat the Bomb ----------
Shareware Version 1.00
Program and documentation copyright John M. Gallant, 1993
WELCOME TO BEAT THE BOMB ...
Here are a few additional topics to supplement the
instructions contained in the program.
DISCLAIMER - AGREEMENT
Users of Beat the Bomb must accept this disclaimer of warranty:
Beat the Bomb is supplied as is. The author disclaims all
warranties, expressed or implied, including, without limitation,
the warranties of merchantability and of fitness for any purpose.
The author assumes no liability for damages, direct or
consequential, which may result from the use of Beat the Bomb.
Liability is limited to refund or replacement.
BACKUP YOUR DISK!
Make a backup copy of Beat the Bomb before starting. If you
have a two floppy drive system, place the disk with Beat the
Bomb and all its files on it into drive a. Place a new formatted
disk into drive b and type
copy a:*.* b:
All commands are ended by pressing the <Enter> key. If drive a
and b are not the same on your system and the Beat the Bomb disk
only fits in the b drive then just reverse the above
instructions. Put the original disk in a safe place and use the
copy to run Beat the Bomb.
To copy Beat the Bomb to a hard drive make a directory on
the hard drive. Go to the hard drive and type
md btb
or any other directory name. Change to that directory with
cd btb
and copy all of the files on the original disk to the hard disk
with the command
copy a:*.*
(or "copy b:*.*" if the disk containing Beat the Bomb is in
drive b).
RUNNING Beat the Bomb
To start Beat the Bomb go to the drive and directory
containing the program and type "btbs <Enter>". You may optionally
start the program in the silent mode with "btbs -s".
Once inside the program at the main menu, press h or F1 for
more instructions. Each menu has its own help message. Be sure to
read them all.
USING THE MOUSE
You will need a mouse to run Beat the Bomb. If you have used
a mouse before then you will have no trouble with Beat the Bomb.
If you have never used a mouse before then you are in for some
fun. Move the mouse around and watch the little arrow go the same
way you push the mouse. Move the arrow over one of the things
that looks like a button or keyboard key. Press the left mouse
button when the arrow is on a button on the screen. This is
called "clicking on an option". Only the left mouse button is
used. The things that look like buttons are buttons, click on
them to select options or to answer questions.
In general, each screen or popup message has a button
in the upper left corner to exit the screen or remove the popup.
Many popups can be cleared by pressing any key on the keyboard or
clicking the mouse anywhere. Some popups present you with options
and you will need to press one of a few specific keys on that
popup to continue.
Many of the options can be selected by typing the first
letter of the name on the key. Unfortunately, sometimes two names
will start with the same letter so it is usually easier to use
the mouse. You MUST use the mouse to answer the problems.
MAIN MENU
The first screen (after the credits and copyright notice) is
the main menu. It has a blue pad in the upper left corner with
keys for several options. The one marked "help" is important.
Push it and read what it says. Most screens have a "help" button.
Each message is different and applies to the current screen.
You cannot answer the problems on the main menu screen. They
are just there for amusement. If you push a number key to try to
answer the problems you will get a help message explaining how to
start the game.
From the main menu you can go to the game screen or the setup
menu. You can also view the best times scored so far by pressing
the "best" button. Note that there are three score tables, one
each for 5, 10, and 20 problems per test. The one displayed
depends on the currently selected number of problems per test.
This can be changed in the setup menu. We will talk more about
the setup screen later.
THE GAME
Type a "1" or click on the "1" button in the main menu to go
to the addition screen. You should see a blue panel similar to
the one in the main menu but with a digital clock. To the right
of the screen is a large keypad with individual keys for numbers
from 0 through 99.
On the blue control pad there is a "help" button. If you push
the help button it will give you brief instructions for this
screen. Try it. Also on the blue control pad is a button labeled
"correct". For now just ignore it. We don't need it yet. In the
upper left corner is a red "quit" key. This will take you back to
the main menu. Let's stay here for a while, though. Finally,
there is a key called "start". Push the "start" button now.
You should now see an addition problem with a blue box where
the answer should go. A set of numbers from 1 to 10 (or 5 or 20)
appeared somewhere on the left of the screen. These keep track of
questions answered so far. You should also see some sort of
graphic (unless it has been disabled in the setup menu). It might
be a bomb with a burning fuse or two snails. If it is a light
blue (cyan) rectangle then we will be building a castle. Since
you have not answered any questions yet the rectangle is empty.
Look at the problem and figure out the answer. Now find the
key on the right of the screen that matches the answer and click
on it. If you answered correctly you should hear a short beep and
see a new problem. The gray "1" should now have been replaced
with a gold star. (Nice work!) If you made a mistake you should
have heard a short buzz and the gray "1" should have been
replaced with a red "x". (Too bad.) You will only get one chance
at each question. At the end of the test you will be able to see
all of the questions again. The tests are usually timed so you
will need to go as fast as you can. For now though, we are just
looking around.
Continue with the test. Try to get some answers correct and
intentionally miss a few. At the end of the test you should see a
message that tells you how well you did. If you are only working
5 problems per test you will not see a numerical score. If you
did well you should see one or more sparklers, otherwise a popup
to the right of the screen will show your score. In either case
you can press any key on the keyboard or click the mouse anywhere
to clear the message.
The screen should now show all the problems in the test with
correct answers in blue and wrong answers in red. This is why I
suggested you give the wrong answer to some questions. Click on
the light blue "correct" button. The red answers should now be
corrected and shown in light blue.
If you do well on a test you will get a prize. The prizes are
as follows:
100% Gold trophy
95% Silver trophy
90% Gold medal
85% Silver medal
80% Bronze medal
Trophies earned are displayed at the bottom of the screen.
Trophies are not saved when you exit the program.
If you had a perfect score and one of the best times you will
get to enter your name in the "best times" table. Just type in
your name and press "ok". If you do not want to record your time,
press the "cancel" key. The computer remembers the last name
entered. If that is your name, just click on the "ok" button. You
may also want to read the section "ENTERING NAMES" below for more
instructions.
SETUP
The setup screen can be reached from the main menu by
clicking on the "setup" key. The setup menu is used to change how
the program operates. The first time you enter the setup menu
after starting the program it will take you through a brief
description of most of the keys. That should be en